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Credits

Credits are the unit of work in Syvon. Anything that costs real compute — generating content, rendering video, synthesizing voice, transcribing audio — spends credits. Everything else (chatting, editing text, organizing, publishing) is free.

What spends, roughly

Your balance and history are in your workspace settings.

The iteration economy

The whole design pushes cheap iteration before expensive commitment:
  1. Chat and preview cheaply. Copy fixes, shot changes, and layout nudges before render cost little or nothing.
  2. Render once, at the end. The preview is faithful — what you scrub is what renders. If the preview is right, render.
  3. Regenerate rather than re-render endlessly. If a piece needs a new idea, a fresh generation is often cheaper than a stack of corrections.

When something fails

You are not charged for work that failed — a crashed render or a rejected generation doesn’t consume credits. If a spend ever looks wrong, your credit history shows each event, and that’s the record to point at.