> ## Documentation Index
> Fetch the complete documentation index at: https://docs.syvon.ai/llms.txt
> Use this file to discover all available pages before exploring further.

# Credits

> What credits are, what spends them, and how to spend as little as possible.

# Credits

Credits are the unit of work in Syvon. Anything that costs real compute —
generating content, rendering video, synthesizing voice, transcribing audio —
spends credits. Everything else (chatting, editing text, organizing,
publishing) is free.

## What spends, roughly

| Action                                        | Cost shape                                       |
| --------------------------------------------- | ------------------------------------------------ |
| **Generating** a piece (planning + designing) | Low — iterate freely                             |
| **Editing text** on an existing piece         | Free                                             |
| **Rendering** video                           | The main spend — the heavier the piece, the more |
| **Generating media** (images, video clips)    | Spends per generation                            |
| **Voice** (narration, transcription)          | Spends per piece                                 |

Your balance and history are in your workspace settings.

## The iteration economy

The whole design pushes cheap iteration *before* expensive commitment:

1. **Chat and preview cheaply.** Copy fixes, shot changes, and layout nudges
   before render cost little or nothing.
2. **Render once, at the end.** The preview is faithful — what you scrub is
   what renders. If the preview is right, render.
3. **Regenerate rather than re-render endlessly.** If a piece needs a new
   idea, a fresh generation is often cheaper than a stack of corrections.

## When something fails

You are not charged for work that failed — a crashed render or a rejected
generation doesn't consume credits. If a spend ever looks wrong, your credit
history shows each event, and that's the record to point at.
